Assembling the Troubleshooters
Mission Info
| Status | Current Mission | |
| Description | STORY ONE: ASSEMBLING THE TROUBLESHOOTERSSeptember - November 1877By the fall of 1877, Colonel Augustus "Gus" Brennan had built an empire. Cotton plantations, ghost rock refineries, steamboat lines plying the Mississippi, and a controlling stake in the Black River Railroad—all of it paid for in sweat, blood, and Confederate gold. He'd survived the war, survived Shiloh, survived losing his left hand to Union artillery. He'd adapted to a world that kept getting stranger, where ghost rock powered impossible devices and the dead sometimes refused to stay buried. But by mid-September, something was hunting him. And unlike the obvious threats—rival rail barons, Union spies, Apache raiders—this enemy struck from shadows with methods that defied explanation. The Pattern EmergesIt began at Brennan's main Black River Railroad depot in Dodge City. Night guards found equipment destroyed in impossible ways: iron twisted like taffy, wood charred but showing no signs of fire, tools scattered miles from where they belonged. The guards reported only "cold feelings" and "shadows that moved wrong." Local law enforcement investigated, found nothing, and suggested vagrants or sabotage. But Gus knew better. This wasn't ordinary destruction. Then came the competitor who knew too much. A rival shipping company began undercutting Brennan's bids with uncanny precision, intercepting his best routes before he could announce them publicly. Gus suspected a spy in his organization and launched a quiet investigation. He found nothing. No leaks, no bribes, no telegrams to competitors. Yet somehow they continued to know his plans before he made them public. That was when Gus began to suspect something beyond mere industrial espionage. Three ghost rock shipments vanished in early October. Complete disappearances—no bodies, no wreckage, no trace. Wagons, drivers, and valuable cargo simply ceased to exist somewhere between Dodge City and his Memphis refineries. Investors grew nervous. Competitors whispered about Brennan losing his edge. And Gus knew that conventional solutions—more guards, better routes, tighter security—wouldn't stop whatever was taking his shipments. By mid-October, one of his most profitable ghost rock mines near Dodge shut down completely. Miners refused to work, claiming the tunnels were haunted. Reports of voices in the darkness, shadows that moved independently, equipment that operated on its own. Gus offered double wages. The miners still refused. Production stopped. Profits evaporated. And the mine sat idle while whatever lurked in those tunnels grew bolder. The Breaking PointThe final incident came in late October, in Dodge City itself. Something supernatural manifested in one of Brennan's establishments—too public to ignore, too weird for the law to understand, too dangerous to leave unaddressed. The details varied depending on who told the story, but the result was the same: people died, property was destroyed, and conventional authorities were helpless. Five incidents in two months. Each one escalating. Each one defying normal explanation. Seventeen separate reports sat on Gus's desk by late October—seventeen problems that lawyers couldn't solve and money couldn't buy off. He sat alone in his Memphis office one night, mechanical hand resting beside a glass of Kentucky bourbon, and faced the truth he'd been avoiding: his empire was under attack from forces that operated beyond the natural world. The law couldn't help—they didn't understand what they were facing. The Pinkertons asked too many questions and charged too much for uncertain results. The Texas Rangers had bigger problems. And whatever was targeting his operations was growing bolder with each success. Gus needed something different. Not investigators who would file reports. Not politicians who would negotiate endlessly. He needed fixers—people who could handle problems in the grey spaces between law and outlaw, natural and supernatural, acceptable and unthinkable. He needed troubleshooters. The Memphis SolutionThe telegram went out on October 27th, addressed to Captain J.R. McEntyre, Texas Rangers, Austin. The message was economical, as Gus's military training had taught him to be: "Need your services urgently. Situation in Disputed Lands requires immediate attention. Come to Memphis by fastest means available. Will explain in person. Your old comrade needs help. Brennan." John Ross McEntyre. They'd served together early in the war, before Gus's promotion and J.R.'s transfer. A good officer, competent and loyal. More importantly, someone who understood that survival sometimes required flexibility in methods. Someone who'd seen strange things in the Weird West and lived to tell about it. Someone Gus could trust—and trust was rarer than Confederate gold these days. J.R. arrived in Memphis on November 3rd. They met in Gus's study—fire crackling in the hearth despite the mild weather, premium Old Dominick whiskey waiting in crystal glasses, evidence of the supernatural attacks organized on the desk. Two old soldiers, one now an industrialist and one still serving the law, both understanding that the world had changed since Gettysburg and the Reckoning that followed. Gus laid out the situation with military precision: the pattern of attacks, the supernatural elements, the inadequacy of conventional responses. Then he made his offer. "I need you to assemble a team, John. People who've seen the weird and survived. People who can be trusted. People who understand that sometimes the threats to good business aren't found in ledgers or board rooms, but in the shadows where things that shouldn't exist wait with malevolent patience." The pay would be generous—double what the Texas Rangers offered. The work would be dangerous but purposeful. The base of operations would be Dodge City, right in the heart of the Disputed Lands where Union and Confederate interests collided daily. And the mission would be simple: protect Brennan's empire by any means necessary. J.R. accepted. Loyalty to his former commanding officer, debt of honor from when Gus had saved his life during the war, and the promise of work that mattered more than routine Ranger patrols. By the end of that November meeting, the foundations of the Troubleshooters were laid. RecruitmentJ.R. took a leave of absence from the Texas Rangers and spent November recruiting. Using Brennan's extensive contacts and resources, he sought out specialists across the frontier—people with particular skills, particular experiences, or particular desperation that made them suitable for work in the shadows. A gunfighter who'd faced the supernatural and lived. Someone with abilities that defied natural law—blessed by God, touched by spirits, or driven by mad science. A tracker who knew the frontier's hidden places. A talker who could negotiate or deceive as circumstances required. Wildcards with unique skills or knowledge that might prove invaluable when facing the unknown. Each recruitment was different. Some came for the money. Some came for purpose. Some came because they were running from something worse. But they all came, drawn by J.R.'s reputation, Brennan's resources, or simply the promise of work that acknowledged the weird truth of the world they lived in. By late November, the team had assembled in Dodge City. Different backgrounds, different skills, different reasons for being there—but all of them capable, all of them willing, and all of them desperate or skilled or crazy enough to work for Colonel Brennan in the most dangerous town in the Disputed Lands. The First TestBefore Brennan would commit fully to funding this operation, the Troubleshooters needed to prove they could work together. J.R. selected one of the outstanding problems from Gus's list—something dangerous enough to test their capabilities but not so catastrophic that failure would destroy everything. The specifics varied, but the pattern was the same: investigate a supernatural threat, develop a plan, execute it despite the odds, and deliver results. No excuses, no endless reports, no political maneuvering. Just competent people handling an incompetent situation with whatever means necessary. They succeeded. Not perfectly—there were injuries, close calls, mistakes that nearly proved fatal. But they succeeded. The threat was eliminated. Brennan's interests were protected. And most importantly, they proved they could function as a team when it mattered most. EstablishedBy the end of November 1877, the Troubleshooters were official. A small office in Dodge City. An expense account funded by Brennan's Memphis operations. Access to resources, contacts, and information throughout his commercial empire. And the understanding that they would be called upon when conventional solutions failed—which, in the Weird West of 1877, happened more often than anyone wanted to admit. Colonel Brennan had his discrete problem-solvers. J.R. McEntyre had his team. The Troubleshooters had their purpose. And Dodge City—already one of the most dangerous towns in the Disputed Lands—had just become home to people who specialized in handling problems that existed beyond the boundaries of normal law and order. It was December when the telegram from Irving Backlund arrived. A desperate father seeking help with a "delicate family matter." A missing son, a mysterious cult, and a situation that local law wouldn't—or couldn't—address. The Troubleshooters' first real mission was about to begin. Story Structure: This Story establishes the Troubleshooters' origin and can be handled flexibly depending on your campaign needs. Some groups may want to play through the recruitment scenes and first mission in detail. Others may prefer to handle it through written posts or flashback scenes, establishing character backstories and team dynamics before jumping into the main Perdition's Daughter storyline. Key Themes: Desperation driving innovation, the inadequacy of conventional solutions against supernatural threats, loyalty forged in fire, and the formation of unlikely alliances when survival demands it. |
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| Mission Group | Perdition's Daughter | |
| Start Date | Sun Nov 16th, 2025 @ 5:14pm | |
Mission Posts
| Title | Timeline | Location |
|---|---|---|
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The Woman Behind the Bar by Bonnie Campbell |
Date 1877-10-02 at 1400 | The Long Branch Saloon |
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The Saloon of Fools by Catalina Escareno |
Date 1877-09-01 at | Silver City, New Mexico |
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The Fountain of Roses by Catalina Escareno |
Date 1877-08-17 at 1730 | Chihuahuan Desert |
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A Telegram to Texas by Colonel Augustus "Gus" Brennan |
Date 1876-10-27 at 2000 | Memphis, Tennessee |
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The Purple Ghost's Flight by Silas "Shade" Nightingale |
Date 1875-01-28 at 2147 | Deseret to Dodge City, Kansas |