The Weird West, a Deadlands Game

IN THE YEAR 1877...
The dead rose at Gettysburg in 1863, and the West got a whole lot Weirder. What should have been a four-year war has dragged on for seventeen bloody years, with neither the Union nor Confederacy able to claim victory. But out here in the Disputed Lands, the real war isn't between North and South—it's against the things that crawl out of the darkness when fear runs thick.
Dodge City, Kansas - Disputed Lands
Welcome to Dodge City, the most divided town in the Disputed Territories. Where most settlements are loyal to either the Stars and Stripes or the Stars and Bars, Dodge is different. Union supporters and Confederate sympathizers live side-by-side, work together, drink together, and sometimes kill each other. Why? Because there's money to be made, and in Dodge, money talks louder than politics.
The buffalo herds stretch to the horizon. Ghost rock convoys roll through weekly. Two competing railroads—Union Blue and Black River—meet here, making Dodge the crossroads of commerce and the front line of the Great Rail Wars. Cowboys, hunters, rail gangs, spies, and worse all converge on this powder keg of a town where the Fear Level sits at 3—higher than anywhere else in the Disputed Lands.
Colonel Brennan's Troubleshooters
You've been assembled by Colonel Augustus "Gus" Brennan, one of Memphis's wealthiest and most ruthless industrialists. Cotton, ghost rock, riverboats, and his stake in Black River Railroad have made him richer than half the Confederate Congress combined. But empires don't build themselves, and they sure as Hell don't protect themselves.
Brennan's got problems. Shipments disappearing. Workers dying with strange wounds. Sabotage on his rail lines. Something actively working against his interests in Dodge and beyond. The local law won't—or can't—help. The Texas Rangers have bigger fish to fry. The Agency would love to see a Confederate magnate fail.
So he's hired you. Fixers. Troubleshooters. Folks willing to risk it all for Confederate gold—or just because you're too crazy to know better. Your job? Simple. Protect Brennan's interests. Investigate the weird. Handle the competition. Survive the night.
Your Mission
Keep the Colonel's empire running. Track down what's killing his people and stealing his shipments. Deal with saboteurs, supernatural threats, and rival rail barons. Work out of Dodge, but venture wherever Brennan's interests—and the money—take you.
Maybe you'll get rich. Maybe you'll die. But at least in the Weird West, there's a chance you won't stay dead.
Welcome to Colonel Brennan's crew. The pay is generous. Survival is not guaranteed.
"The War may never end, gentlemen, but profit is eternal."
— Colonel Augustus Brennan