The Weird West, a Deadlands Game

Deadlands Campaign

IN THE YEAR 1877...

The dead rose at Gettysburg in 1863, and the West got a whole lot Weirder. What should have been a four-year war has dragged on for seventeen bloody years, with neither the Union nor Confederacy able to claim victory. But out here in the Disputed Lands, the real war isn't between North and South—it's against the things that crawl out of the darkness when fear runs thick.

Dodge City, Kansas - Disputed Lands

Welcome to Dodge City, the most divided town in the Disputed Territories. Where most settlements are loyal to either the Stars and Stripes or the Stars and Bars, Dodge is different. Union supporters and Confederate sympathizers live side-by-side, work together, drink together, and sometimes kill each other. Why? Because there's money to be made, and in Dodge, money talks louder than politics.

The buffalo herds stretch to the horizon. Ghost rock convoys roll through weekly. Two competing railroads—Union Blue and Black River—meet here, making Dodge the crossroads of commerce and the front line of the Great Rail Wars. Cowboys, hunters, rail gangs, spies, and worse all converge on this powder keg of a town where the Fear Level sits at 3—higher than anywhere else in the Disputed Lands.

Colonel Brennan's Troubleshooters

You've been assembled by Colonel Augustus "Gus" Brennan, one of Memphis's wealthiest and most ruthless industrialists. Cotton, ghost rock, riverboats, and his stake in Black River Railroad have made him richer than half the Confederate Congress combined. But empires don't build themselves, and they sure as Hell don't protect themselves.

Brennan's got problems. Shipments disappearing. Workers dying with strange wounds. Sabotage on his rail lines. Something actively working against his interests in Dodge and beyond. The local law won't—or can't—help. The Texas Rangers have bigger fish to fry. The Agency would love to see a Confederate magnate fail.

So he's hired you. Fixers. Troubleshooters. Folks willing to risk it all for Confederate gold—or just because you're too crazy to know better. Your job? Simple. Protect Brennan's interests. Investigate the weird. Handle the competition. Survive the night.

Your Mission

Keep the Colonel's empire running. Track down what's killing his people and stealing his shipments. Deal with saboteurs, supernatural threats, and rival rail barons. Work out of Dodge, but venture wherever Brennan's interests—and the money—take you.

Maybe you'll get rich. Maybe you'll die. But at least in the Weird West, there's a chance you won't stay dead.

Welcome to Colonel Brennan's crew. The pay is generous. Survival is not guaranteed.

"The War may never end, gentlemen, but profit is eternal."
— Colonel Augustus Brennan


Latest Mission Posts

» The Saloon of Fools

Mission: Assembling the Troubleshooters
Posted on Sun Dec 21st, 2025 @ 4:07pm by Catalina Escareno

Her encounter with The Lady had haunted her as she traveled the desert, and so she rode hard toward civilization, but more importantly toward noise, chaos, and drama. Those things, along with her guns and her horse, were all she needed in this world.

She arrived in Silver City as the sun crested the horizon. She was cold, tired, and frightened, and she wanted a place to lay her head more than anything else. It had taken all night for her clothes to dry in cold desert air, and she was shivering as she pulled up to a hotel on…


» The Fountain of Roses

Mission: Assembling the Troubleshooters
Posted on Sat Dec 20th, 2025 @ 4:47pm by Catalina Escareno

The heat beat down on the desert like a hammer. It beat the air out of the canyon and hammered the last color from the pale sky. A caramel-skinned woman lay prone behind a stack of scorched boulders, her supple skin covered in a layer of sweat, her shapely body still except for the moving of her ample chest as her breath came in shallow, ragged rasps. Two days. Two days since the federal payroll heist, two days since the frantic escape from the law, and two days since she had betrayed the only man who had ever managed to…


» The Purple Ghost's Flight

Mission: Assembling the Troubleshooters
Posted on Wed Dec 10th, 2025 @ 8:46pm by Silas "Shade" Nightingale

[Wasatch Foothills, Twenty Miles from Salt Lake City]
[January 28, 1875 - 2147 Hours]

The snow fell heavy that night, thick flakes swirling in the lamplight from Daniel Cross's cabin windows.

Silas Nightingale stood thirty paces from the door, his gun already drawn, his breath forming white clouds in the freezing air. His orders were clear: eliminate the threat, make it look like an accident, return to Salt Lake City by dawn. Simple. Clean. The kind of work he'd done a dozen times before for the Danites.

But this time was different.

Through the window, he could see Daniel moving…


» A Telegram to Texas

Mission: Assembling the Troubleshooters
Posted on Fri Nov 21st, 2025 @ 7:09pm by Colonel Augustus "Gus" Brennan

[Memphis, Tennessee]
[Early October, In The Year Of Our Lord 1876]

The reports started arriving in early October.
Colonel Augustus Brennan sat in his office on the second floor of his Memphis mansion, the Mississippi visible through tall windows behind him. His mechanical hand rested on the mahogany desk, fingers slightly curled, as he reviewed the latest dispatch from Kansas.

Another convoy, three wagons, four drivers. Vanished between Dodge City and the railhead. No signs of Apache activity. No witnesses. Just gone.

He set the telegram aside with his living hand and reached for another. This one from his refinery…